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 Quake 2 Multiplayer Beta 2

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Quake 2 Multiplayer Beta 2 Empty
PostSubject: Quake 2 Multiplayer Beta 2   Quake 2 Multiplayer Beta 2 EmptySun Jun 15, 2008 9:53 am

Quake 2 Multiplayer Beta 2 Quake_logo

McZonk's release of Quake 2 Multiplayer for the PSP. Beta 2 enhancements:

* .pak File Support
Quake 2 has a simple archive format called pak. I have added support for pak files. This will decrease the copy to memory stick rapidly. It also increases loading time a little bit. I have rewritten the memory management for those archive and they use much less memory. So it is acceptable to use them.
* Sound
I have implemented sound in Quake 2 now. It is still very buggy and slow. Exspecially the sound during the id logo is pretty ugly because a lot of power is used for decoding the video data. But during the game it is very nice even if not all sound data is loaded so far.
* Clipping
As I already explained in another post psp hardware clipping is implemented very badly. So you need to correct it in software. In the previous Quake 2 versions I did this with some flimsy tricks. So I never looked as bad as on the first screenshot, but this is the result of pure hardware clipping on the handheld.
* Flipscreen support
You can set gu_flipscreen 1 in the console to turn around the psp viewing by π (180°). So you can hold the psp upside down. I implemented this because I want to make Quake 2 as configurable as possible, but it is not in the menu because I think that not much players will use it and when you enable to it accidentally, it may be very confusing.

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