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 Daedalus PSP R13: N64 emulaor

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Daedalus PSP R13: N64 emulaor Empty
PostSubject: Daedalus PSP R13: N64 emulaor   Daedalus PSP R13: N64 emulaor EmptySat Jun 14, 2008 6:50 am

Daedalus PSP R13: N64 emulaor 15046_daedalus

R13's biggest feature, as StrmnNrmn's previously discussed, are the savestate features - right now, it works pretty much like QuickSaves in various PC games, and this feature supports 10 save slots shared across all ROMs.

As StrmnNrmn discusses:

"You can now save your progress at any point, via the Pause Menu (accessed through hitting the Select button). Savestates are written out to the memory stick, and consume around a megabyte per slot. You can load up a savestate at any time from the Pause Menu, or via the front end (hit the right shoulder button to swap from the rom list to the savestate list.)


"Other than savestates, the most significant change in R13 is a number of optimisations to the dynarec core which should give a 10-20% speedup depending on the title being played. I've tested these optimisations as much as I can, but if you find that roms which worked with R12 are now broken, try disabling 'dynamic recompilation' and/or 'dynarec stack optimisation' from the rom's preferences screen."

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